Trait ggp_rs::Player
[−]
[src]
pub trait Player: Send {
fn name(&self) -> String;
fn select_move(&mut self, game: &Game) -> Move;
fn meta_game(&mut self, _: &Game) { ... }
fn cutoff(&self) -> u32 { ... }
fn out_of_time(&mut self, _: &Game) -> Move { ... }
fn stop(&mut self, _: &Game) { ... }
}A GGP player
Required Methods
fn name(&self) -> String
Returns the name of this player
fn select_move(&mut self, game: &Game) -> Move
Called after receiving a play message. Returns a Move for this turn.
Provided Methods
fn meta_game(&mut self, _: &Game)
Called after receiving a start message. Used to perform any computation before the start
of the game.
fn cutoff(&self) -> u32
The cutoff for the remaining time for the start or play clock in milliseconds, after which
out_of_time should be called. Note that this function does not call out_of_time, but is
simply used by other functions when deciding whether to call it. Defaults to 500
milliseconds.
fn out_of_time(&mut self, _: &Game) -> Move
Gets a move to play when there is no more time left for computation. While it is not
required that clients implement this function to use the Player trait, the default
implementation will panic. This is so players that do not want to use this feature can
ignore it. Instead of calling this function directly, you can use the check_time! and
check_time_result! macros.
fn stop(&mut self, _: &Game)
Called when a game is finished or aborted
Implementors
impl Player for RandomPlayerimpl Player for LegalPlayerimpl Player for CompDelibPlayerimpl Player for MinimaxPlayerimpl Player for AlphaBetaPlayerimpl Player for McsPlayer