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#![deny(missing_docs)]
#![cfg_attr(all(test, feature = "unstable"), feature(test))]
extern crate time;
extern crate gdl_parser;
extern crate hyper;
extern crate regex;
extern crate unicase;
#[macro_use]
extern crate log;
#[macro_use]
extern crate lazy_static;
pub type MoveResult<T> = Result<T, Move>;
#[macro_export]
macro_rules! check_time {
($self_:ident, $game:ident) => (
if $game.move_start_time().to(time::PreciseTime::now()) >
time::Duration::milliseconds(
(1000 * $game.play_clock() - $self_.cutoff()) as i64) {
return $self_.out_of_time($game);
});
}
#[macro_export]
macro_rules! check_time_result {
($self_:ident, $game:ident) => (
if $game.move_start_time().to(time::PreciseTime::now()) >
time::Duration::milliseconds(
(1000 * $game.play_clock() - $self_.cutoff()) as i64) {
return Err($self_.out_of_time($game));
});
}
pub mod player;
mod util;
mod game_manager;
mod gdl;
mod prover;
use unicase::UniCase;
use hyper::Server;
use hyper::error::Error::Io;
use hyper::server::{Request, Response, Handler};
use hyper::header::{ContentLength, ContentType, AccessControlAllowOrigin,
AccessControlAllowHeaders};
use hyper::net::Fresh;
use hyper::version::HttpVersion;
use std::net::ToSocketAddrs;
use std::io::{Read, Write};
use std::sync::Mutex;
use std::ascii::AsciiExt;
use game_manager::GameManager;
pub use game_manager::{Game, State};
pub use gdl::{Move, Role, Score};
pub trait Player: Send {
fn name(&self) -> String;
fn meta_game(&mut self, _: &Game) {}
fn select_move(&mut self, game: &Game) -> Move;
fn cutoff(&self) -> u32 { 500 }
fn out_of_time(&mut self, _: &Game) -> Move { unimplemented!() }
fn stop(&mut self, _: &Game) {}
}
pub fn run<T: ToSocketAddrs + 'static, P: Player + 'static>(host: T, player: P) {
let handler = GameHandler::new(player);
match Server::http(handler).listen(host) {
Err(Io(e)) => panic!("{}", e),
Err(e) => panic!("{}", e),
_ => ()
}
}
struct GameHandler<P: Player> {
pub gm: Mutex<GameManager<P>>
}
impl<P: Player> GameHandler<P> {
pub fn new(player: P) -> GameHandler<P> {
GameHandler { gm: Mutex::new(GameManager::new(player)) }
}
}
unsafe impl<P: Player> Send for GameManager<P> {}
impl<P: Player> Handler for GameHandler<P> {
fn handle(&self, mut req: Request, mut res: Response<Fresh>) {
let mut req_str = String::new();
req.read_to_string(&mut req_str).unwrap();
let req_str = req_str.to_ascii_lowercase();
info!("Got request: {}", req_str);
let response = {
let mut gm = self.gm.lock().unwrap();
gm.handle(req_str)
};
let response = match response {
Some(response) => response,
None => return
};
let response = response.into_bytes();
res.headers_mut().set(ContentLength(response.len() as u64));
res.headers_mut().set(ContentType("text/acl".parse().unwrap()));
res.headers_mut().set(AccessControlAllowOrigin::Any);
res.headers_mut().set(AccessControlAllowHeaders(
vec![UniCase("Content-Type".to_string())]));
res.version = HttpVersion::Http10;
let mut res = res.start().unwrap();
res.write_all(&response).unwrap();
res.end().unwrap();
}
}